Maestro a team building training game for employee and management development training. The experiential learning activity is an engaging and interactive way to improve teamwork, team performance, team leadership, and problem solving skills.

An integral part of the modern working world, teams are a critical component to an organization’s success.

You can infuse fun into your next training session while helping teams develop vital group process skills such as leadership, roles and responsibilities, creative problem-solving, planning, and communication, with Maestro: The Team Performance Game. Hands-on and engaging, this interactive game leads to a rich and meaningful dialogue that prepares teams to perform more effectively in the workplace. It is the perfect kick-off for your team building initiative, team energizer, or standalone learning event.


Learning Outcomes

  • Learn how to apply skills to solve an unstructured problem
  • Prepare teams and leaders to develop key group process skills
  • Practice leadership skills under pressure
  • Experience what it takes to be a high-performing team

Uses for the Game

Maestro is effective either as a stand-alone activity or as part of a more comprehensive training program. The game is the perfect kick-off for your team building initiative, team energizer, or standalone learning event. It is also a particularly useful tool for leadership, communication, and creative problem solving training.

How It Works

Maestro simulates an unstructured problem so participants can experience the problem and the solution from the inside, just as they do in the real world. Rehearsing to audition for the top honor of playing at Carnegie Hall, teams are presented with a song that they must practice and then perform in front of a panel of judges. Their first challenge is to decide as a team who should lead them as maestro. Then they practice together as an ensemble. But the problem is that they don’t know the name of the song they must perform – and they must play it using only hand bells. Worse yet, teams don’t gain access to the instruments until it’s time to audition! The activity draws to a close when teams perform and a winner is chosen based on points earned for quality of leadership, quality of performance, and song recognition.

Time Required: 1 hour

Author: Steve Sugar

Product Details

Each Complete Game includes materials to train up to 4 groups of 4-8 participants at one time. All parts are reusable.

Complete Game Kit includes:

  • Facilitator Guide
  • 8 Hand Bells plus Bell Bag
  • 4 Batons
  • 1 Tote Bag
  • CD-ROM with reproducible content and PowerPoint Presentation

Facilitator Guide Table of Contents:

  • Maestro Background
  • Game Overview
  • Game Components
  • Facilitator Guide Overview
  • Experiential Learning Methodology
  • The HRDQ Experiential Learning Model
  • Applying the HRDQ Experiential Learning Model
  • Facilitator Preparation
  • Preparation Checklists
  • Facilitator Instructions
  • Creative Variations
  • Frequently Asked Questions
  • Judges? Instruction Sheet
  • Judges? Planning Observation Sheet
  • Team Score Sheet
  • Facilitator Master Song Sheets
  • Training Evaluation Form
  • Certificate of Achievement
  • Action-Planning Worksheet
  • Song Sheets
  • Delving Deeper with HRDQ
  • References

Publisher: HRDQ
Price: HKD6,400.00

Extra Game Set which is sold separately includes:

  • 8 Hand Bells plus Bell Bag
  • 4 Batons

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